
This bloodletting will grant favors, which you use to recruit new flagships and fleets of the god you sacrificed to. The structure of the campaign is largely the same as before, although you now have the option of sacrificing worlds to one of the five Chaos Gods. That said, going about and viciously murdering old allies has a certain charm to it by itself. You’re here for the campaign and the story and that is it. There aren’t really any new units aside from some command ships and there is little difference between playing Chaos in the campaign and playing them in Multiplayer or Skirmish. No, it is rather that, by itself, just like the plastic models, the DLC adds little of value to the gameplay itself. Not that the DLC is overly expensive, especially compared to the amount of money I spent on the damn things back in the day. The Chaos Campaign DLC for Battlefleet Gothic: Armada II has had me thinking about those past days of spending an exuberant amount of money just to get some new tiny plastic dudes to put in my army. Why yes, I’d like to pay $30 for a single commander unit and some ounces of paint. Additionally, Games Workshop was and still are kings in squeezing every penny out of adolescent nerds. Collecting and playing tabletop games is an expensive hobby for a kid to have. We knew we were being ripped off, of course.

Having shiny new units to paint and deploy on the battlefield didn’t change much in how I played with my friends, it was just fun to play around with some new things. Now it’s time for the fourth campaign to be added and while it is entertaining, I can’t help but feel it is just more of the same we have already seen before.Īs an old tabletop player and miniature collector, I have spent loads of my allowance in laying my grubby hands on something special for my faction or saving up to try a new one altogether. Battlefleet Gothic: Armada II is a great game featuring three excellent story campaigns out of the box.
